Category Archives: Uncategorized

Royalties

Royalties (sometimes, running royalties, or private sector taxes) are usage-based payments made by one party (the “licensee”) and another (the “licensor”) for ongoing use of an asset, sometimes an intellectual property (IP). Royalties are typically agreed upon as a percentage of gross or net revenues derived from the use of an asset or a fixed price per unit sold of an item of such.but there are also other modes and metrics of compensation. A royalty interest is the right to collect a stream of future royalty payments, often used in the oil industry and music industry to describe a percentage ownership of future production or revenues from a given leasehold, which may be divested from the original owner of the asset.
A license agreement defines the terms under which a resource or property such as petroleum, minerals, patents, trademarks, and copyrights are licensed by one party to another, either without restriction or subject to a limitation on term, business or geographic territory, type of product, etc. License agreements can be regulated, particularly where a government is the resource owner, or they can be private contracts that follow a general structure. However, certain types of franchise agreements have comparable provisions.
In the recent few years there has been a change in this industry, royalty software provides claim that these terms have now completely changed with the internet and the complicated tracking systems that can be applied.

FMU hosts Pee Dee Mathematics Tournament

The 34th Pee Dee Regional High School Mathematics Tournament will be held at Francis Marion University on Dec. 7.
Registered to participate are 276 students from 17 area high schools. The event is co-sponsored by the FMU Department of Mathematics and the Pee Dee Education Center.
Scheduled in Chapman Auditorium of the McNair Science Building from 9:50 a.m. until 2:15 p.m., the tournament consists of all students taking a written mathematics exam in the morning and a team competition in the afternoon. Thomas Fitzke, FMU math professor and chair man of the FMU math department, will be a guest speaker, followed by a box lunch.
Fitzke earned his Bachelor of Science in mathematics from Salisbury State University in Maryland, Master of Science in mathematics from Virginia Polytechnic Institute and State University, and doctorate in mathematics from George Washington University. He also was a graduate teaching assistant at Virginia Tech and George Washington.
For more information, call Damon Scott, associate professor of mathematics and tournament supervisor, at (843) 661-1586. For the competition schedule, go to http://departments.fmarion.edu/mathematics/competition/hp_competition.htm.

The 34th Pee Dee Regional High School Mathematics Tournament will be held at Francis Marion University on Dec. 7.
Registered to participate are 276 students from 17 area high schools. The event is co-sponsored by the FMU Department of Mathematics and the Pee Dee Education Center.
Scheduled in Chapman Auditorium of the McNair Science Building from 9:50 a.m. until 2:15 p.m., the tournament consists of all students taking a written mathematics exam in the morning and a team competition in the afternoon. Thomas Fitzke, FMU math professor and chair man of the FMU math department, will be a guest speaker, followed by a box lunch.
Fitzke earned his Bachelor of Science in mathematics from Salisbury State University in Maryland, Master of Science in mathematics from Virginia Polytechnic Institute and State University, and doctorate in mathematics from George Washington University. He also was a graduate teaching assistant at Virginia Tech and George Washington.
For more information, call Damon Scott, associate professor of mathematics and tournament supervisor, at (843) 661-1586. For the competition schedule, go to http://departments.fmarion.edu/mathematics/competition/hp_competition.htm.

Mathematics, Love, and Death

Landmark’s Shattuck Cinemas will host a special screening Wednesday, Dec. 1, of two short films: Rite of Love and Death (30 minutes) by Yukio Mishima and Rites of Love and Math (26 minutes) by Reine Graves and Edward Frenkel. The 7 p.m. screening is presented by the Mathematical Sciences Research Institute and the Berkeley Video and Film Festival, and will include a Q&A with Edward Frenkel.
Frenkel, a professor of mathematics at UC Berkeley, co-wrote and co-directed the film and also plays the lead. The film, a sprawling allegory about truth and beauty, love and death, mathematics and tattoo, premiered in Paris in April of 2010 and has played at international film festivals and other venues around the world. It has been featured in Le Monde, the Huffington Post, Science magazine and other publications, as well as radio and TV programs in the United States and Europe. Wednesday’s screening will mark its North American theatrical premiere.
This film was inspired by Yukio Mishima’s cult classic Rite of Love and Death (also known as Yukoku), made in 1965. That film had a very unusual and mysterious history of its own: after Mishima’s dramatic death on November 25, 1970, the film was banned and all copies were presumed destroyed — until the original negative was miraculously found in a jar of tea. The film has recently been released on DVD.

Landmark’s Shattuck Cinemas will host a special screening Wednesday, Dec. 1, of two short films: Rite of Love and Death (30 minutes) by Yukio Mishima and Rites of Love and Math (26 minutes) by Reine Graves and Edward Frenkel. The 7 p.m. screening is presented by the Mathematical Sciences Research Institute and the Berkeley Video and Film Festival, and will include a Q&A with Edward Frenkel.
Frenkel, a professor of mathematics at UC Berkeley, co-wrote and co-directed the film and also plays the lead. The film, a sprawling allegory about truth and beauty, love and death, mathematics and tattoo, premiered in Paris in April of 2010 and has played at international film festivals and other venues around the world. It has been featured in Le Monde, the Huffington Post, Science magazine and other publications, as well as radio and TV programs in the United States and Europe. Wednesday’s screening will mark its North American theatrical premiere.
This film was inspired by Yukio Mishima’s cult classic Rite of Love and Death (also known as Yukoku), made in 1965. That film had a very unusual and mysterious history of its own: after Mishima’s dramatic death on November 25, 1970, the film was banned and all copies were presumed destroyed — until the original negative was miraculously found in a jar of tea. The film has recently been released on DVD.

Capital markets

Capital markets in the United States provide the lifeblood of capitalism. Companies turn to them to raise funds needed to finance the building of factories, office buildings, airplanes, trains, ships, telephone lines, and other assets; to conduct research and development; and to support a host of other essential corporate activities. Much of the money comes from such major institutions as pension funds, insurance companies, banks , foundations, and colleges and universities. Increasingly, it comes from individuals as well. As noted in chapter 3, more than 40 percent of U.S. families owned common stock in the mid-1990s.
Very few investors would be willing to buy shares in a company unless they knew they could sell them later if they needed the funds for some other purpose. The stock market and other capital markets allow investors to buy and sell stocks continuously.
The markets play several other roles in the American economy as well. They are a source of income for investors. When stocks or other financial assets rise in value, investors become wealthier; often they spend some of this additional wealth, bolstering sales and promoting economic growth. Moreover, because investors buy and sell shares daily on the basis of their expectations for how profitable companies will be in the future, stock prices provide instant feedback to corporate executives about how investors judge their performance.
Stock values reflect investor reactions to government policy as well. If the government adopts policies that investors believe will hurt the economy and company profits, the market declines; if investors believe policies will help the economy, the market rises. Critics have sometimes suggested that American investors focus too much on short-term profits; often, these analysts say, companies or policy-makers are discouraged from taking steps that will prove beneficial in the long run because they may require short-term adjustments that will depress stock prices. Because the market reflects the sum of millions of decisions by millions of investors, there is no good way to test this theory.
In any event, Americans pride themselves on the efficiency of their stock market and other capital markets, which enable vast numbers of sellers and buyers to engage in millions of transactions each day. These markets owe their success in part to computers, but they also depend on tradition and trust — the trust of one broker for another, and the trust of both in the good faith of the customers they represent to deliver securities after a sale or to pay for purchases. Occasionally, this trust is abused. But during the last half century, the federal government has played an increasingly important role in ensuring honest and equitable dealing. As a result, markets have thrived as continuing sources of investment funds that keep the economy growing and as devices for letting many Americans share in the nation’s wealth.
To work effectively, markets require the free flow of information. Without it, investors cannot keep abreast of developments or gauge, to the best of their ability, the true value of stocks. Numerous sources of information enable investors to follow the fortunes of the market daily, hourly, or even minute-by-minute. Companies are required by law to issue quarterly earnings reports, more elaborate annual reports, and proxy statments to tell stockholders how they are doing. In addition, investors can read the market pages of daily newspapers to find out the price at which particular stocks were traded during the previous trading session. They can review a variety of indexes that measure the overall pace of market activity; the most notable of these is the Dow Jones Industrial Average (DJIA), which tracks 30 prominent stocks. Investors also can turn to magazines and newsletters devoted to analyzing particular stocks and markets. Certain cable television programs provide a constant flow of news about movements in stock prices. And now, investors can use the Internet to get up-to-the-minute information about individual stocks and even to arrange stock transactions.

Capital markets in the United States provide the lifeblood of capitalism. Companies turn to them to raise funds needed to finance the building of factories, office buildings, airplanes, trains, ships, telephone lines, and other assets; to conduct research and development; and to support a host of other essential corporate activities. Much of the money comes from such major institutions as pension funds, insurance companies, banks , foundations, and colleges and universities. Increasingly, it comes from individuals as well. As noted in chapter 3, more than 40 percent of U.S. families owned common stock in the mid-1990s.Very few investors would be willing to buy shares in a company unless they knew they could sell them later if they needed the funds for some other purpose. The stock market and other capital markets allow investors to buy and sell stocks continuously.
The markets play several other roles in the American economy as well. They are a source of income for investors. When stocks or other financial assets rise in value, investors become wealthier; often they spend some of this additional wealth, bolstering sales and promoting economic growth. Moreover, because investors buy and sell shares daily on the basis of their expectations for how profitable companies will be in the future, stock prices provide instant feedback to corporate executives about how investors judge their performance.
Stock values reflect investor reactions to government policy as well. If the government adopts policies that investors believe will hurt the economy and company profits, the market declines; if investors believe policies will help the economy, the market rises. Critics have sometimes suggested that American investors focus too much on short-term profits; often, these analysts say, companies or policy-makers are discouraged from taking steps that will prove beneficial in the long run because they may require short-term adjustments that will depress stock prices. Because the market reflects the sum of millions of decisions by millions of investors, there is no good way to test this theory.
In any event, Americans pride themselves on the efficiency of their stock market and other capital markets, which enable vast numbers of sellers and buyers to engage in millions of transactions each day. These markets owe their success in part to computers, but they also depend on tradition and trust — the trust of one broker for another, and the trust of both in the good faith of the customers they represent to deliver securities after a sale or to pay for purchases. Occasionally, this trust is abused. But during the last half century, the federal government has played an increasingly important role in ensuring honest and equitable dealing. As a result, markets have thrived as continuing sources of investment funds that keep the economy growing and as devices for letting many Americans share in the nation’s wealth.
To work effectively, markets require the free flow of information. Without it, investors cannot keep abreast of developments or gauge, to the best of their ability, the true value of stocks. Numerous sources of information enable investors to follow the fortunes of the market daily, hourly, or even minute-by-minute. Companies are required by law to issue quarterly earnings reports, more elaborate annual reports, and proxy statments to tell stockholders how they are doing. In addition, investors can read the market pages of daily newspapers to find out the price at which particular stocks were traded during the previous trading session. They can review a variety of indexes that measure the overall pace of market activity; the most notable of these is the Dow Jones Industrial Average (DJIA), which tracks 30 prominent stocks. Investors also can turn to magazines and newsletters devoted to analyzing particular stocks and markets. Certain cable television programs provide a constant flow of news about movements in stock prices. And now, investors can use the Internet to get up-to-the-minute information about individual stocks and even to arrange stock transactions.

Future Planet- Globalisation and Game Theory

The Director of the Future Planet Research Centre- David Hunter Tow, advocates the need in an increasingly globalised world, to switch to more rigorous negotiating methods such as Quantum Game Theory, to help resolve humanitarian, resource allocation and global warming issues.
Crunch time has arrived for planet earth and its human cargo. The easy options on managing the planet for all humanity’s benefit are over.
A number of critical decision points have converged in our civilisation’s evolution, which will demand better methods of global cooperation and resolution.
Global issues such as climate change, spread of dangerous diseases, expansion of terrorism, endemic poverty, refugee relocation, food and water scarcity, equal access to the web and knowledge – all demand international resolution on a fair and equitable basis.
Political diplomacy alone is not providing the answers. In the 21st century, traditional negotiating methods, leader summits etc, have proved inadequate- not agile enough, uncertain in their resolution, lacking sufficient rigor; falling far short of the level of sophistication needed to manage the critical stresses and constraints facing our future world.
Every process and field of knowledge on which human quality of life depends is in the process of ratcheting up its decision tempo and complexity- manufacturing and engineering, computing and communications, economics and finance, health and education, science and technology.
So now with the tsunami of change upon us, the mechanisms for ensuring the quality and validity of global decision-making must also be held to account- opened to more rigorous scrutiny.
A number of techniques hold out promise for salvation, including the application of algorithmic and artificial intelligence, new network and adaptive system theory and innovative paradigms. But none holds out greater hope than Game Theory and in particular its latest incarnation- Quantum Game theory.
Game theory had its genesis well over 50 years ago, providing a mathematical basis for capturing the essence of strategic negotiations between parties or game resolution. Economists, evolutionary biologists, social scientists and even diplomats have all attempted to harness its magic to underpin their analysis of a wide range of game scenarios.
Originally the theory focussed on analysing economic and business negotiating processes, including the bargaining tactics of firms, markets, and consumers in the division of public goods and assets. But it soon expnded to encompass political, sociological, and psychological patterns of  behaviour. In each area researchers have developed game theoretic models in which the players seek to maximise their gains in negotiations by applying a more rational and mathematically rigorous approach.
Typical applications of the theory attempt to find an equilibrium solution or optimum zero-sum outcome in these contests, based on the competing strategies of all participants. The parties involved seek to optimise their strategies so as to achieve the most desirable outcomes for themselves.
These strategies are therefore based on norms of rationality and self-interest, but at the same time expose major weaknesses in the method. As has been demonstrated recently with the collapse of standard economic theory, humans are rarely rational, and the concept of reaching a stable equilibrium point does not exist in our complicated society, with billions of interacting variables. In addition cooperation between parties often achieves better outcomes than aggressive self-interested competition.
In traditional non-cooperative Game theory, the most famous mathematical scenario is the Nash equilibrium, in which players are assumed to know the strategies of the others and finally have nothing further to gain by changing their own self-serving positions. But in many cases the players might improve their payoffs if they could agree on a more coooperative strategy incorporating more flexible positions.
But classical Game Theory has another big flaw. It is based on participants receiving clear and reliable information of others’ strategic intentions. This also rarely happens in real life, in which cheating or duplicitous tactics in negotiations are often the norm, allowing loopholes for recalcitrant parties or ‘free riders’. These are players who for whatever reason, are not willing to pull their weight or stand by their commitment to make the sacrifices required for the greater good; but nevertheless will still attempt to share in the overall benefits. This is the elephant in the game room that quantum theory can address.
Benefits for example are often about rights to ‘public goods’ or globally shared rights  and resources such as clean air, adequate food and water, human rights, basic health care and education.
In the ‘public goods’ game a number of individuals or governments choose how much to contribute to achieve a desirable public benefit. such as commiting to the maintainence of CO2 levels below a dangerous threshold or trade access by developing nations to wealthy markets. The total value of the financial or social contributions are then multiplied by a factor representing the payoff that should accrue from such a contracted investment. The assessed benefit is then redistributed back to the contributors.
If all the players add to the common pool, then everyone benefits from the investment outcomes. But if some cheat by not contributing their fair share or reneg on previously negotiated commitments, other players may also lose the incentive to be involved and the projected payoff will be lost to all parties.
The quantum version of game theory helps avoid this dilemna. In the quantum game, players are linked by the uniquely quantum phenomenon of Entanglement. Technically any two physical particles such as electrons or photons that are originally linked, stay bound together even over vast distances and timeframes. When one particle changes its properties such as its spin or polarisation, the other also immediately changes in a complementary way. Each particle therefore keeps tabs on the other and automatically reacts if a change is sensed.
Enterprises and governments are already using quantum entanglement in encryption devices and soon prototype quantum computers. It therefore appears feasible to apply such technology to achieve more rigorous negotiating outcomes. Participants could verify the authenticity of others’ negotiating positions, substituting tokens and readout indicators for entangled particle interactions.
All players in a game will then be linked in an unbreakable network. A change in the state of any one token will instantly indicate an undisclosed anomoly in strategy or commitment to all others, who can then immediately adjust their own negotiating positions in response.
This reduces the opportunity for free loading or fraudulent behaviour by any of the negotiating parties, thereby guaranteeing a fairer outcome. In the high stakes global negotiations rapidly escalating in this century, in which the future of the planet is literally at stake, it is vital that such fail-safe methods are applied.
Technologies such as entanglement that can help authenticate agreed positions are now desperately needed. The recognition is increasingly clear that the only by cooperating genuinely on a global basis can the major problems of humanity be solved.
Free loading, when the future of humanity is in the balance, is not an option anymore.

The Director of the Future Planet Research Centre- David Hunter Tow, advocates the need in an increasingly globalised world, to switch to more rigorous negotiating methods such as Quantum Game Theory, to help resolve humanitarian, resource allocation and global warming issues.
Crunch time has arrived for planet earth and its human cargo. The easy options on managing the planet for all humanity’s benefit are over.
A number of critical decision points have converged in our civilisation’s evolution, which will demand better methods of global cooperation and resolution.
Global issues such as climate change, spread of dangerous diseases, expansion of terrorism, endemic poverty, refugee relocation, food and water scarcity, equal access to the web and knowledge – all demand international resolution on a fair and equitable basis.
Political diplomacy alone is not providing the answers. In the 21st century, traditional negotiating methods, leader summits etc, have proved inadequate- not agile enough, uncertain in their resolution, lacking sufficient rigor; falling far short of the level of sophistication needed to manage the critical stresses and constraints facing our future world.
Every process and field of knowledge on which human quality of life depends is in the process of ratcheting up its decision tempo and complexity- manufacturing and engineering, computing and communications, economics and finance, health and education, science and technology.
So now with the tsunami of change upon us, the mechanisms for ensuring the quality and validity of global decision-making must also be held to account- opened to more rigorous scrutiny.
A number of techniques hold out promise for salvation, including the application of algorithmic and artificial intelligence, new network and adaptive system theory and innovative paradigms. But none holds out greater hope than Game Theory and in particular its latest incarnation- Quantum Game theory.
Game theory had its genesis well over 50 years ago, providing a mathematical basis for capturing the essence of strategic negotiations between parties or game resolution. Economists, evolutionary biologists, social scientists and even diplomats have all attempted to harness its magic to underpin their analysis of a wide range of game scenarios.
Originally the theory focussed on analysing economic and business negotiating processes, including the bargaining tactics of firms, markets, and consumers in the division of public goods and assets. But it soon expnded to encompass political, sociological, and psychological patterns of  behaviour. In each area researchers have developed game theoretic models in which the players seek to maximise their gains in negotiations by applying a more rational and mathematically rigorous approach.
Typical applications of the theory attempt to find an equilibrium solution or optimum zero-sum outcome in these contests, based on the competing strategies of all participants. The parties involved seek to optimise their strategies so as to achieve the most desirable outcomes for themselves.
These strategies are therefore based on norms of rationality and self-interest, but at the same time expose major weaknesses in the method. As has been demonstrated recently with the collapse of standard economic theory, humans are rarely rational, and the concept of reaching a stable equilibrium point does not exist in our complicated society, with billions of interacting variables. In addition cooperation between parties often achieves better outcomes than aggressive self-interested competition.
In traditional non-cooperative Game theory, the most famous mathematical scenario is the Nash equilibrium, in which players are assumed to know the strategies of the others and finally have nothing further to gain by changing their own self-serving positions. But in many cases the players might improve their payoffs if they could agree on a more coooperative strategy incorporating more flexible positions.
But classical Game Theory has another big flaw. It is based on participants receiving clear and reliable information of others’ strategic intentions. This also rarely happens in real life, in which cheating or duplicitous tactics in negotiations are often the norm, allowing loopholes for recalcitrant parties or ‘free riders’. These are players who for whatever reason, are not willing to pull their weight or stand by their commitment to make the sacrifices required for the greater good; but nevertheless will still attempt to share in the overall benefits. This is the elephant in the game room that quantum theory can address.
Benefits for example are often about rights to ‘public goods’ or globally shared rights  and resources such as clean air, adequate food and water, human rights, basic health care and education.
In the ‘public goods’ game a number of individuals or governments choose how much to contribute to achieve a desirable public benefit. such as commiting to the maintainence of CO2 levels below a dangerous threshold or trade access by developing nations to wealthy markets. The total value of the financial or social contributions are then multiplied by a factor representing the payoff that should accrue from such a contracted investment. The assessed benefit is then redistributed back to the contributors.
If all the players add to the common pool, then everyone benefits from the investment outcomes. But if some cheat by not contributing their fair share or reneg on previously negotiated commitments, other players may also lose the incentive to be involved and the projected payoff will be lost to all parties.
The quantum version of game theory helps avoid this dilemna. In the quantum game, players are linked by the uniquely quantum phenomenon of Entanglement. Technically any two physical particles such as electrons or photons that are originally linked, stay bound together even over vast distances and timeframes. When one particle changes its properties such as its spin or polarisation, the other also immediately changes in a complementary way. Each particle therefore keeps tabs on the other and automatically reacts if a change is sensed.
Enterprises and governments are already using quantum entanglement in encryption devices and soon prototype quantum computers. It therefore appears feasible to apply such technology to achieve more rigorous negotiating outcomes. Participants could verify the authenticity of others’ negotiating positions, substituting tokens and readout indicators for entangled particle interactions.
All players in a game will then be linked in an unbreakable network. A change in the state of any one token will instantly indicate an undisclosed anomoly in strategy or commitment to all others, who can then immediately adjust their own negotiating positions in response.
This reduces the opportunity for free loading or fraudulent behaviour by any of the negotiating parties, thereby guaranteeing a fairer outcome. In the high stakes global negotiations rapidly escalating in this century, in which the future of the planet is literally at stake, it is vital that such fail-safe methods are applied.
Technologies such as entanglement that can help authenticate agreed positions are now desperately needed. The recognition is increasingly clear that the only by cooperating genuinely on a global basis can the major problems of humanity be solved.
Free loading, when the future of humanity is in the balance, is not an option anymore.

Silicon Valley girls capture medals in China math olympiad

A group of Silicon Valley high school students captured medals at the ninth annual China Girls Mathematical Olympiad, earning top prizes for the United States in the competition against 172 representatives of 19 other countries.

Four California high school students, along with three other Americans, won medals at the international competition, which took place in Shijiazhuang, the capital of China’s Hebei province.

The competition was completed Thursday.

Shiyu “Jing-Jing” Li of Sunnyvale and Lynnelle Ye of Palo Alto earned gold medals, and Cynthia Day of San Jose earned a silver.

Ye was a member of the U.S. team that scored second overall in the tournament, behind a team from the host country.

Rankings for the teams beyond the first two have not yet been released.

The two gold medal winners will be keeping their talents in the Bay Area: Li, who graduated from Cupertino High School, will be heading to UC Berkeley, and Ye, who graduated from Palo Alto High School, will attend Stanford University.

Day is currently a junior at Lynbrook High School.

More HERE

Olympiad medal tally adds up for Thai maths students

A team of Thai students has won a gold and five other medals at the Southeast Mathematics Olympiad 2010 in Taiwan.
The team, made up of eight secondary school students, picked up a gold, two silver and three bronze medals, as well as two honourable mentions, at the annual competition which began on Aug 16 in Changhua.
The event ended on Sunday.
The competition attracted nine participating countries made up of China, Hong Kong, Taiwan and the other six from Southeast Asia.
Nut Sothanapan from Srinakharinwirot University’s Pathumwan Demonstration School, won the gold.
Silver medals went to two students from Suankularb Wittayalai School, Jetsada Podapon and Pakapark Bhumiwat.
The three bronze medals went to students from Samsen Wittayalai and Srinakharinwirot University’s Pathumwan and Chulalongkorn University’s demonstration school.
A student each from Assumption College Lampang and Suankularb Wittayalai Nonthaburi School received honourable mentions at the event.
Education Minister Chinnaworn Boonyakiat yesterday accompanied a group of 50 students who have recently won more than a dozen gold and many other medals at international olympiads in mathematics, physics, chemistry, biology and informatics on a visit to meet Prime Minister Abhisit Vejjajiva at the parliament.
Mr Abhisit extended his congratulations to the students for their success and for the honour they have bestowed on the country.
He said most high school students who were good at maths and science were expected to further their studies in the medical field. This was contributing to the country’s shortage of research staff.

A team of Thai students has won a gold and five other medals at the Southeast Mathematics Olympiad 2010 in Taiwan.
The team, made up of eight secondary school students, picked up a gold, two silver and three bronze medals, as well as two honourable mentions, at the annual competition which began on Aug 16 in Changhua.
The event ended on Sunday.
The competition attracted nine participating countries made up of China, Hong Kong, Taiwan and the other six from Southeast Asia.
Nut Sothanapan from Srinakharinwirot University’s Pathumwan Demonstration School, won the gold.
Silver medals went to two students from Suankularb Wittayalai School, Jetsada Podapon and Pakapark Bhumiwat.
The three bronze medals went to students from Samsen Wittayalai and Srinakharinwirot University’s Pathumwan and Chulalongkorn University’s demonstration school.
A student each from Assumption College Lampang and Suankularb Wittayalai Nonthaburi School received honourable mentions at the event.
Education Minister Chinnaworn Boonyakiat yesterday accompanied a group of 50 students who have recently won more than a dozen gold and many other medals at international olympiads in mathematics, physics, chemistry, biology and informatics on a visit to meet Prime Minister Abhisit Vejjajiva at the parliament.
Mr Abhisit extended his congratulations to the students for their success and for the honour they have bestowed on the country.
He said most high school students who were good at maths and science were expected to further their studies in the medical field. This was contributing to the country’s shortage of research staff.

Game Theory: Q&A with Steve Tompkins and Dave Hakim of Movable Sprites

Location: Washington D.C Metro Area
Notable apps: Chuck Gnome ($1.99)
Platforms: iPhone, iPod Touch, iPad
Specialty genres: Arcade, Action, Adventure, Shooter
Company size: 2
Short description of company
: Movable Sprites is a mobile game and application development studio
based in Chantilly, VA. Founded in 2010 by Dave Hakim and Steve
Tompkins, the company develops software for the iPhone and iPad
 platform.
How did you and your firm get into the iPhone game development business?
Basically with one question from Dave… “Hey, Wanna make an iPhone
game?”  Dave left his “secure” full time job with the purpose of
 becoming a full time iDevice game developer. I actually still have my 
full time day gig but loved the idea of making a game in my free time. We briefly worked together at a past job and I think there was an 
understanding of how much we wanted to jump into making games. I 
received an instant message one day from Dave and he said he had
 secured a domain name GnomeChucker.com, later changed to Chuck Gnome to 
give the character some life.  It’s funny how in the world of the 
Internet one of the first things you do to validate a name or idea is see if 
that domain name is available. So we started to riff instantly on the
 concept and I made some wire frames for how the game might be laid
out. From there, while I started sketching more details of story and
 characters, Dave was busy building a prototype using simple shapes to 
test our set designs and ideas. We have spent the last six to seven
months trying to get Chuck Gnome out there with the hopes we can
 continue forward with the other four or five game ideas we have 
waiting.
In your opinion, how has the iPhone and Apple’s iTunes App Store
changed the gaming industry?
For me it has brought me back to gaming.  As I mentioned before with two
kids and one on the way it becomes increasingly difficult for me to
spend hours playing games like I used to.  At least until the youngest
is old enough to play, then it’s bonding and not bad parenting.  The
 beauty of iPhone gaming is that I can sneak some play one minute here or
two minutes there and since the phone is the center of everyone’s
 universe it’s a traveling console right in your pocket everywhere you
go.  It also allows two guys with limited resources to make a game for a
mass amount of people.
Describe the differences between developing games for the iPhone and the iPad.
The differences for me are less in the development, and more with the 
types of games I want to develop (because I want to play!) on each 
device. I want to interact with a game differently on the iPhone than 
on the iPad. Chuck Gnome I like to play casually, one handed, looking 
down, flinging Chuck with my thumb. That doesn’t really work on the
 iPad, too awkward for me to hold that way at least. But I think games 
for the iPad can be less casual and there are tons of Minority Report
 style touch control schemes that I want to try on the iPad that I just
 would never think of using on the iPhone. I think board games, RTS and 
tower defense games can be done a lot better on an iPad than an 
iPhone, perhaps even better than on a computer.
What factors go into how you ultimately price your games?
We looked at other games with similar amounts of content as well as
the Indie developed games in general. Next we determined what we 
might need to continue developing and add more and more free content 
to the game.  We had considered In App purchases for new levels but
 decided that we would commit to giving away new content as long as the 
game helped pay the bills for their creation.
Describe what your dream game for the iPhone would look like.
Right now all my dream games all seem to be heading towards the iPad.
 Its expansive touch screen is really just begging for board or other 
tabletop type games. Something tactile, something multiplayer, either
running on several iPads or one shared device. Like the holo-chess game in
 Star Wars where you can place a game piece and see it just clobber an
 opponent’s piece. Something where you turn the whole game map with the 
twist of your wrist or arrange cards illuminati style by dragging and 
turning. I think table top games can really take on whole new 
dimension on devices like this. Videos abound of cool things being 
done on Microsoft Surface and I think many of those same ideas can
 work and work better on the iPad.

Location: Washington D.C Metro Area
Notable apps: Chuck Gnome ($1.99)
Platforms: iPhone, iPod Touch, iPad
Specialty genres: Arcade, Action, Adventure, Shooter
Company size: 2
Short description of company
: Movable Sprites is a mobile game and application development studio
based in Chantilly, VA. Founded in 2010 by Dave Hakim and Steve
Tompkins, the company develops software for the iPhone and iPad
 platform.
How did you and your firm get into the iPhone game development business?
Basically with one question from Dave… “Hey, Wanna make an iPhone
game?”  Dave left his “secure” full time job with the purpose of
 becoming a full time iDevice game developer. I actually still have my 
full time day gig but loved the idea of making a game in my free time. We briefly worked together at a past job and I think there was an 
understanding of how much we wanted to jump into making games. I 
received an instant message one day from Dave and he said he had
 secured a domain name GnomeChucker.com, later changed to Chuck Gnome to 
give the character some life.  It’s funny how in the world of the 
Internet one of the first things you do to validate a name or idea is see if 
that domain name is available. So we started to riff instantly on the
 concept and I made some wire frames for how the game might be laid
out. From there, while I started sketching more details of story and
 characters, Dave was busy building a prototype using simple shapes to 
test our set designs and ideas. We have spent the last six to seven
months trying to get Chuck Gnome out there with the hopes we can
 continue forward with the other four or five game ideas we have 
waiting.
In your opinion, how has the iPhone and Apple’s iTunes App Store
changed the gaming industry?
For me it has brought me back to gaming.  As I mentioned before with two
kids and one on the way it becomes increasingly difficult for me to
spend hours playing games like I used to.  At least until the youngest
is old enough to play, then it’s bonding and not bad parenting.  The
 beauty of iPhone gaming is that I can sneak some play one minute here or
two minutes there and since the phone is the center of everyone’s
 universe it’s a traveling console right in your pocket everywhere you
go.  It also allows two guys with limited resources to make a game for a
mass amount of people.
Describe the differences between developing games for the iPhone and the iPad.
The differences for me are less in the development, and more with the 
types of games I want to develop (because I want to play!) on each 
device. I want to interact with a game differently on the iPhone than 
on the iPad. Chuck Gnome I like to play casually, one handed, looking 
down, flinging Chuck with my thumb. That doesn’t really work on the
 iPad, too awkward for me to hold that way at least. But I think games 
for the iPad can be less casual and there are tons of Minority Report
 style touch control schemes that I want to try on the iPad that I just
 would never think of using on the iPhone. I think board games, RTS and 
tower defense games can be done a lot better on an iPad than an 
iPhone, perhaps even better than on a computer.
What factors go into how you ultimately price your games?
We looked at other games with similar amounts of content as well as
the Indie developed games in general. Next we determined what we 
might need to continue developing and add more and more free content 
to the game.  We had considered In App purchases for new levels but
 decided that we would commit to giving away new content as long as the 
game helped pay the bills for their creation.
Describe what your dream game for the iPhone would look like.
Right now all my dream games all seem to be heading towards the iPad.
 Its expansive touch screen is really just begging for board or other 
tabletop type games. Something tactile, something multiplayer, either
running on several iPads or one shared device. Like the holo-chess game in
 Star Wars where you can place a game piece and see it just clobber an
 opponent’s piece. Something where you turn the whole game map with the 
twist of your wrist or arrange cards illuminati style by dragging and 
turning. I think table top games can really take on whole new 
dimension on devices like this. Videos abound of cool things being 
done on Microsoft Surface and I think many of those same ideas can
 work and work better on the iPad.

Game Theory & the Armenian-Azerbaijani Conflict

Harutyunyan’s thesis created the formula for the major factors that would play into what Azerbaijan would demand as a settlement in the peace negotiations and what Armenia would be willing to accept, with renewed war being the probable result of a total deadlock; but she did not input her own subjective numbers to find a result. As Harutyunyan put it, “unlike journalists, scientists never make conclusions explicitly” (like I did earlier this month).
Nonetheless, her model and the thesis’ conclusions are quite interesting.
The basis of the model puts the Defender (Armenia) at the negotiating table with the Challenger (Azerbaijan). Because Armenia currently holds the territory that Azerbaijan wants, it is more or less satisfied with the status quo and is less likely to make a deal in which it sacrifices territory unless it is facing a war it thinks it will lose.
Azerbaijan wants the territory, but in assessing the war option it must decide if the costs of fighting the war are worth the benefits of potentially regaining control of Nagorno-Karabakh and other territories currently held by Armenia. The more Armenia believes Azerbaijan, which is more powerful militarily, is willing to go to war, the more amenable it will be towards cutting a deal.
The X-factor is the potential for third-party intervention as both Armenia and Azerbaijan have much larger allies in the region – Russia and Turkey respectively. The mood of each nation towards intervention on a scale of “reluctant” to “motivated” then factors into each side’s stance.
In the end, if Azerbaijan believes Russia will back Armenia strongly, then it will demand less, just like it will demand less if war appears to be too costly. If Turkey appears willing to strongly support Azerbaijan and Azerbaijan appears to be willing to take the costs of war, then Armenia is likely to accept a less favorable settlement. There are plenty of other combinations to this scheme.
However, the most important factor in the formula — as in most wars — is information. The study found that “there is no risk of war when disputants are perfectly informed about each other’s costs, the distribution of power, utilities for different outcomes.”
“However,” the paper continues, “states are rarely informed about each other completely.”
The paper also presupposes logical thinking on both sides, as well as the audience, which may have been a stretch.
As Harutyunyan presented her thesis this May to a mixed audience of Georgians, Armenians and Azeris in Tbilisi, she got heckles and interruptions – mostly from Azeri students objecting to a map used in the presentation which showed Nagorno-Karabakh and other Armenian-held territories shaded a different color from Azerbaijan. Some students shot video with their cell phones, although the university was filming the presentation as well.
When it came time for group discussion the room was silent. The shouting would start a few days later.
Karine Torosyan, a professor of economics at ISET, said that some students complained to school advisors and within days the university received a letter from the embassy of Azerbaijan in Georgia demanding Harutyunyan rewrite her thesis on a different topic or Azerbaijan would take steps to prevent Azeri students from attending ISET and would impede the school’s activities in the country.
Furthermore, the school, which is supported by British Petroleum, the World Bank and various other organizations and governments, began receiving calls from donors expressing concern over the thesis, intimating that future grants and donations hung in the balance.

Politics & Game theory

What Game Theory Can Tell Us About a Possible Armenian-Azerbaijani Conflict.
The four-year-old International School of Economics at Tbilisi State University (ISET) in Tbilisi, Georgia was founded to unite students and faculty from all three South Caucasus countries for a Western-style education in economics. And, as if undergoing a rite of passage in its growth as an institution, it underwent its first major academic controversy this year.
Students were agitated, donors threatened to withdraw funding and an ambassador warned of unilateral sanctions.
What caused all the fuss? — A master’s thesis that used  game theory to create a model for the probability of war between Armenia and Azerbaijan.
Ani Harutyunyan, 23, originally of Vanadzor, Armenia, set out last November to create a model that could determine the probability of all-out war breaking out between the two countries over the disputed territory of Nagorno-Karabakh based on a variety of factors.
Now, mind you, creating a game theory model is not the same as predicting whether war will happen or not – it’s not a magic eight ball.
Basically it works like this: say you are hungry and the two main factors governing your action are price of the food and deliciousness of the food. You have three options to choose from:
1.) Don’t eat. You save your money, but you don’t resolve the problem.
2.) Throw something together at home. You expend very little money, but, although your bachelor-pad-borne concoction is filling, it’s hardly gourmet.
3.) Go out to eat. You’ll have to pony up some dough, but you’ll get some good food out of it.
And so, if you make a formula out of those choices and input subjective number values for your culinary pickiness and current level of poverty, one can compute which action you are most likely to take.